
International cash cows for the Big N, why not a banoffee-coloured chinchilla who fires lightning bolts from his butt? Pocket Billiards If a fat plumber and a kid with pointed ears can become Them? Pocket Monsters have been a massive hit in Japan, despite zapping dozens of kids into comas, and now Nintendo wants to More to the point, it revolves around what, if Nintendo gets its way, will be the Next Big Thing around the world, following in theįootsteps of the Ninja Turtles and the Power Rangers. Screen after screen of squiggly Pittmanesque writing. Pocket Monsters Stadium, on the other hand, is getting more attention than the average mix of wibbling anime characters and Grounds that only about six people in the country have the slightest interest in buying them. Incomprehensible Japanese games tend to get fairly short shrift on the coverage front in 64 Magazine, on the not unreasonable
POKEMON SNAP MAC EMULATOR CAN'T SEE PICTURES PLUS
Plus you can save four of your best shots to print onto stickers at Blockbuster Video locations in a promotion that runs through Thanksgiving.Ī monster in your pocket? Yeah, that's what they all say! Is Nintendo's cult hit any good? When you've finished the tracks-and hopefully gotten close to all of the 63 or so monsters in the game-Challenge Mode opens up (where your score matters much more). The second goal of the game is to find things in nature that look like Pokemon, and take pictures of them. If the monsters are in the center, and fairly big in the frame, you'll get a good score, if they're reacting to something, you'll get more points, and if there's another Pokemon of the same kind in the frame, your score will be doubled. If an area looks like you might be able to do something or throw something in to get a reaction, you probably can.Īfter you've taken your pictures, you select a few of your best from the role to let Professor Oak judge them. After collecting each one of these rewards from Oak, it's a good idea to go back into previous courses and see if they'll help you to open up new things. When you first start out, all you've got is your trusty camera, but if you do well, you'll be given items like an Apple-Shaped Pokemon Food, Pester Balls (to scare up some good reactions from the monsters), a Pokemon Flute to give them some music to dance to, and the Dash Engine, which speeds up the Zero-One. On Rainbow Road you meet the most elusive of Pokemon. There are six regular courses in all-Beach, Tunnel, Volcano, River, Cave and Valley-and one bonus, Rainbow Road. Getting them in the center of the frame and as large as you can will score you big points at the end of each track when the Prof gives you his mark. You do that by jumping into the 2ero-One, a specially designed all-terrain/no-terrain vehicle perfect for snapping pictures of monsters in their natural habitat. You star as Todd (or as yourself, but Todd is the name of the game's character in the Pokemon cartoon series), whose job is to help Professor Oak explore Pokemon Island. Only you don't catch Pokemon in Pokeballs, you catch them on film. Like its Game Boy counterpart, you have to "catch 'em all," in Snap. You'll never get exactly the same picture twice. But even if you know nothing about Pokemon, it'll provide hours of virtual safari fun. If you're a fan of the Game Boy games or the cartoon series, Snap's a must-have. All of the immediately recognizable characters are in, but there's bound to be a fan somewhere who has a favorite that's not there.

Another thing I was a little disappointed with is that not all 150 Pokemon are represented in the game. There's one secret course and a challenge mode (where score matters more), but the game can be beaten within a day.

The game's only major flaw is that it's a little short. It turns the two- dimensional world of the Game Boy game into a living, breathing, real place. Pokemon Snap's animation is so good that you'll want to reach into the screen and give Pikachu a big of hug. One of the most satisfying things about Snap is going through the levels, chucking Pester Balls at everything in sight, and getting a new monster you haven't seen before to pop out (usually accompanied by "whoa!"). You can go back to any of Snap's seven courses even after you've completed them to find new ways to get better reactions out of each monster.


But veiled under the simple concept of snapping pix is a game with exploration, puzzles and strategy. How fun could take pictures of Pokemon be, right? If that's all there was, then it wouldn't be much fun at all.
